![]() 'Think of the glory if it works', sure, but think of the salt if it doesn't. Know when to hold 'em, know when to fold 'em, know when to run. Some 'front rank' enemies can fight just fine in the third slot, though, and just because the wine skeleton is in the front doesn't mean he can't splash you. Shuffling can be good some critters are worthless when out of position. It's not the only way to play, but it's safer. This is very important, which is why I'm saying it twice. Speed is good, but the best speed is the speed which means that you get to go first each and every turn. They don't cost much and running out is bad news. If you're keen on spoilers, some people have printable cheatsheets somewhere.īring extra food. Keep notes on what item-curio combos do what. This applies to the Warrens and Cove, too - go fast, go first, paralyse the back row, hit them with some damage, next turn go fast, go first, kill them before they can move.ĭon't put your face in random dungeon decorations if you don't know what'll happen or won't be able to handle having it bitten off. Kill it, stun it, same deal - Plague Doctors and Hellions are the best at that, front and back rows, but even a single-target stun, well-applied, can save no end of grief. The enemy cannot hurt you if you disable his monsters. You want to go first, because going first means you can tentacle-yank the crossbow skeleton into the front where he's useless right away. You can take four camping skills, but when you get a character off the stagecoach he usually only has three. You can swap skills around mid-dungeon, as long as you're not in the middle of a fight. You can drag things out a little with stuns, but don't take too long. It's generally better to knock out the nastiest enemies, then heal during the mop-up. You can't usually out-heal incoming damage and stress. Radiant is eas ier, but it's scarcely 'easy-mode'.ĭon't focus on healing health or stress in combat unless someone's at Death's Door or about to go crackers. Stygian and Bloodmoon are 'nightmare mode'. Actual combat is mostly the same but hamlet logistics are easier. Underleveled heroes take more stress heroes who're too overleveled won't go on the mission at all unless on Radiant mode. You'll lose people, and probably lots of them. Be warned.ĭarkest endgame missions are extra-nasty. Things that work at Apprentice or Veteran may not work at Champion. More enemy buffs, and exciting new ways to die. ![]() Going from Veteran to Champion (L5) dungeons is another spike. Stealthed enemies have a blue overlay, you'll know it when you see it. ![]() AOE attacks work, as well as some special abilities like the Highwayman's Tracking Shot. ![]() Some annoying enemies pick up 'Stealth' around here, which prevents you from targeting them directly for a couple turns. Old standby enemies get buffed, and new gribblies leap from the shadows to introduce your face to their teeth. Going from Apprentice (L1) to Veteran (元) dungeons. A lot of dev changes have been to discourage just stacking up damage as far as it can go.ĭifficulty spikes: early game is the worst, bringing level 0s into level 1 dungeons. +damage buffs seem to feed on themselves, the more the better. You need to hit the enemy and beat its resistances to deliver a debuff/stun/bleed/blight/move payload.ġ05% chance to hit minus 20 dodge = 85% chance to hit.ġ20% chance to stun minus 50% stun resistance = 70% chance to stun.Īdd it together and 85% chance to hit multiplied by 70% chance to stun = 60% chance to do both.ĭamage numbers are multiplicative, I believe. If you can hack it, it'll teach you the game the extra-hard way - but there's delving into the Darkest Dungeon and then there's tying your shoelaces together, blindfolding yourself, and hopping down the basement stairs to the beat of a swinefolk drum, and turning the Court on at the start of your first run is the latter.Īccuracy and dodge, skill and resist numbers are additive. This might be a bit more than 'some' tips, but I hope it helps.ĭon't turn on the Crimson Court until you've got a good grip on the game - the Court expansion adds a lot of nasty enemies and mechanics. Hmm, well, the sacrifice of fire is the gate to ruin, but you already know that one.
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